Lynda
Год выпуска: 2010
Страна: США
Язык: английский
Автор: George Maestri
Продолжительность: 8:57 ч
Формат: клипы QuickTime (.mov)
Видео: AVC 960×540 15 fps ~100Kbps
Аудио: AAC 48kHz 2ch 96Kbps
Файлы примеров: присутствуют
Topics include
* Getting familiar with the Maya interface
* Organizing scenes
* Creating hierarchies
* NURBs modeling for solid objects
* Adding color to models
* Applying bitmap textures
* Working with mental ray materials
* Polygonal modeling for characters and organic objects
* Deforming with the Skin tool
* Setting up lights and cameras
* Creating realistic effects such as depth of field
* Working with the Timeline
* Creating animation cycles
* Batch rendering
* Rendering with the mental ray engine
Содержание
Introduction
Welcome 01:34
Using the exercise files 00:26
A note on screen resolution 01:50
1. Getting Started in Maya 2011
Overview of the Maya interface 07:42
Working with files and Maya projects 02:27
Navigating viewports 05:56
Reviewing the Viewport menus 06:28
Configuring safe frames and grids 03:21
Selecting objects 04:33
Using the Move tool 03:48
Rotating and scaling 04:31
Manipulating pivots 03:59
Understanding the Channel Box 05:36
Working with the Attribute Editor 02:28
Using the Hotbox 02:59
Working with marking menus 03:06
Customizing the interface 03:36
2. Polygonal Modeling Techniques
Creating polygonal objects 06:28
Working with polygonal components 04:42
Selecting polygonal components 05:44
Working with Soft Select 07:03
Using the Extrude tool 06:47
Keeping faces together 02:42
Extruding along curves 03:27
Using the Polygon Bevel tool 04:14
Smooth and subdivision surfaces 07:06
Blocking out a character body 11:12
3. Refining Polygonal Models
Working with edge loops 03:27
Inserting and offsetting edge loops 03:39
Symmetrical modeling techniques 05:53
Combining objects 03:50
Using the Polygon Bridge tool 02:07
Connecting components and splitting polygons 02:48
Poking and wedging faces 02:49
Working with polygon booleans 03:17
Modeling with nonlinear deformers 04:54
Modeling with lattices 03:23
4. NURBS Modeling Techniques
Introducing NURBS modeling 05:03
NURBS primitives 05:54
Using the NURBS curve tools 05:07
Creating Bezier curves 01:59
Creating text 03:51
Manipulating NURBS curves 04:13
Refining NURBS curves 04:16
Offsetting NURBS curves 02:31
Editing NURBS surfaces 07:03
Refining NURBS surfaces 07:22
Using NURBS Revolve 07:31
Using NURBS Loft 04:11
Using NURBS Extrude 06:00
Using NURBS Planar 04:47
Stitching NURBS surfaces 08:52
5. Refining NURBS Models
Extracting NURBS curves from surfaces 05:57
Creating curves on a surface 03:53
Projecting curves on surfaces 07:02
Trimming NURBS surfaces 03:42
Using the NURBS Fillet tool 00:00
Sculpting NURBS and polygonal surfaces 05:52
Converting NURBS to polygons 03:56
6. Organizing Maya Scenes
Working with the Outliner 04:58
Grouping objects 04:02
Creating hierarchies 04:17
Duplicating objects 04:51
Understanding the Hypergraph 03:32
Working with Hypergraph connections 02:31
Hiding and showing objects 02:12
Creating layers 04:02
Working with selection masks 02:57
7. Creating Materials
Overview of renderers 03:24
Understand the basics of materials 06:15
Creating and applying maps 05:13
Using bitmaps as texture 02:59
Working with the Hypershade window 05:12
Working with mental ray materials 06:57
Using displacement and bump mapping 03:14
Using the Ramp Shader 02:36
Using the 3D Paint tool 04:28
8. Applying Textures
Texture-mapping NURBS surfaces 05:46
Projecting textures onto surfaces 04:00
Texture-mapping polygonal surfaces 07:00
Applying UV mapping 08:11
Using the UVW Editor 05:17
9. Basic Deformations and Rigging
Creating joints 10:02
Deforming a mesh using the Skin tool 05:02
Creating IK handles 06:48
Creating blend shapes 05:39
Rigging nonlinear deformers 02:36
Finalizing the character 04:45
Rigging the character to the scooter 06:24
10. Animating in Maya
Working with the Timeline 04:16
Creating and adjusting keys (keyframes) 05:04
Editing keys 03:13
Modifying keys in the Graph Editor 05:47
Modifying keys in the Dope Sheet 02:51
Creating breakdown keys 02:28
Animating objects along paths 05:54
Animation playback using Playblast 03:10
Animating with constraints 06:16
Creating animation cycles 08:25
Using set-driven keys 01:08
Adding sound to animations 02:24
Finishing the animation 09:45
11. Rendering in Maya
Lights and lighting types in Maya 07:29
Adding depth-map shadows 04:13
Using Raytrace shadows 03:28
Understanding the basics of cameras 07:14
Adding depth of field 06:31
Adding Bokeh using mental ray 04:33
Using motion blur in Maya Software Renderer 04:10
Using motion blur in mental ray 03:05
Raytracing reflections and refractions 04:41
Interactive rendering with IPR 03:33
Lighting a scene 08:35
Batch rendering 04:53
Conclusion
Goodbye 00:25
Pass: shavkat
Lynda — Maya 2011 Essential Training