Lynda — Maya 2011 Essential Training (2010 / ENG)

Lynda - Maya 2011 Essential Training (2010 / ENG)

Lynda

Год выпуска: 2010

Страна: США

Язык: английский

Автор: George Maestri

Продолжительность: 8:57 ч

Формат: клипы QuickTime (.mov)

Видео: AVC 960×540 15 fps ~100Kbps

Аудио: AAC 48kHz 2ch 96Kbps

Файлы примеров: присутствуют

Topics include

* Getting familiar with the Maya interface

* Organizing scenes

* Creating hierarchies

* NURBs modeling for solid objects

* Adding color to models

* Applying bitmap textures

* Working with mental ray materials

* Polygonal modeling for characters and organic objects

* Deforming with the Skin tool

* Setting up lights and cameras

* Creating realistic effects such as depth of field

* Working with the Timeline

* Creating animation cycles

* Batch rendering

* Rendering with the mental ray engine

Содержание

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Introduction

Welcome 01:34

Using the exercise files 00:26

A note on screen resolution 01:50

1. Getting Started in Maya 2011

Overview of the Maya interface 07:42

Working with files and Maya projects 02:27

Navigating viewports 05:56

Reviewing the Viewport menus 06:28

Configuring safe frames and grids 03:21

Selecting objects 04:33

Using the Move tool 03:48

Rotating and scaling 04:31

Manipulating pivots 03:59

Understanding the Channel Box 05:36

Working with the Attribute Editor 02:28

Using the Hotbox 02:59

Working with marking menus 03:06

Customizing the interface 03:36

2. Polygonal Modeling Techniques

Creating polygonal objects 06:28

Working with polygonal components 04:42

Selecting polygonal components 05:44

Working with Soft Select 07:03

Using the Extrude tool 06:47

Keeping faces together 02:42

Extruding along curves 03:27

Using the Polygon Bevel tool 04:14

Smooth and subdivision surfaces 07:06

Blocking out a character body 11:12

3. Refining Polygonal Models

Working with edge loops 03:27

Inserting and offsetting edge loops 03:39

Symmetrical modeling techniques 05:53

Combining objects 03:50

Using the Polygon Bridge tool 02:07

Connecting components and splitting polygons 02:48

Poking and wedging faces 02:49

Working with polygon booleans 03:17

Modeling with nonlinear deformers 04:54

Modeling with lattices 03:23

4. NURBS Modeling Techniques

Introducing NURBS modeling 05:03

NURBS primitives 05:54

Using the NURBS curve tools 05:07

Creating Bezier curves 01:59

Creating text 03:51

Manipulating NURBS curves 04:13

Refining NURBS curves 04:16

Offsetting NURBS curves 02:31

Editing NURBS surfaces 07:03

Refining NURBS surfaces 07:22

Using NURBS Revolve 07:31

Using NURBS Loft 04:11

Using NURBS Extrude 06:00

Using NURBS Planar 04:47

Stitching NURBS surfaces 08:52

5. Refining NURBS Models

Extracting NURBS curves from surfaces 05:57

Creating curves on a surface 03:53

Projecting curves on surfaces 07:02

Trimming NURBS surfaces 03:42

Using the NURBS Fillet tool 00:00

Sculpting NURBS and polygonal surfaces 05:52

Converting NURBS to polygons 03:56

6. Organizing Maya Scenes

Working with the Outliner 04:58

Grouping objects 04:02

Creating hierarchies 04:17

Duplicating objects 04:51

Understanding the Hypergraph 03:32

Working with Hypergraph connections 02:31

Hiding and showing objects 02:12

Creating layers 04:02

Working with selection masks 02:57

7. Creating Materials

Overview of renderers 03:24

Understand the basics of materials 06:15

Creating and applying maps 05:13

Using bitmaps as texture 02:59

Working with the Hypershade window 05:12

Working with mental ray materials 06:57

Using displacement and bump mapping 03:14

Using the Ramp Shader 02:36

Using the 3D Paint tool 04:28

8. Applying Textures

Texture-mapping NURBS surfaces 05:46

Projecting textures onto surfaces 04:00

Texture-mapping polygonal surfaces 07:00

Applying UV mapping 08:11

Using the UVW Editor 05:17

9. Basic Deformations and Rigging

Creating joints 10:02

Deforming a mesh using the Skin tool 05:02

Creating IK handles 06:48

Creating blend shapes 05:39

Rigging nonlinear deformers 02:36

Finalizing the character 04:45

Rigging the character to the scooter 06:24

10. Animating in Maya

Working with the Timeline 04:16

Creating and adjusting keys (keyframes) 05:04

Editing keys 03:13

Modifying keys in the Graph Editor 05:47

Modifying keys in the Dope Sheet 02:51

Creating breakdown keys 02:28

Animating objects along paths 05:54

Animation playback using Playblast 03:10

Animating with constraints 06:16

Creating animation cycles 08:25

Using set-driven keys 01:08

Adding sound to animations 02:24

Finishing the animation 09:45

11. Rendering in Maya

Lights and lighting types in Maya 07:29

Adding depth-map shadows 04:13

Using Raytrace shadows 03:28

Understanding the basics of cameras 07:14

Adding depth of field 06:31

Adding Bokeh using mental ray 04:33

Using motion blur in Maya Software Renderer 04:10

Using motion blur in mental ray 03:05

Raytracing reflections and refractions 04:41

Interactive rendering with IPR 03:33

Lighting a scene 08:35

Batch rendering 04:53

Conclusion

Goodbye 00:25

Pass: shavkat

Lynda — Maya 2011 Essential Training